TI winner Collapse has now recovered to his best in the Lima Major, helping Team Spirit nab third place on the second day of groups, but he had to go on the other side. That is because he’s not a fan of the metaat least, and yet, in terms of how offlane is played, as he admitted that in a post-series interview on Feb. 23 that he’d known it’s presence in a post-series discussion.
Since he is more than just able to carry the game by solo, like his signature king, Magnus, he said, the offlane role became fully team-oriented in the sense of the idea that you should buy an early Blink Dive instead of an early Blink Duggles.
He believes that meta is very teamwork oriented, which he has well adapted to. But for Valve, he wants to back down to the way it used to be, and that he hopes to make items that include auras less attractive.
Screengrab via ESL (https://twitter.com/ESLDota2/status/1525211051687661570)
Valve really needs to fix these team items that provide auras, he said. In the south lane, anyone who wins the game with carry or buys tense, active team-oriented items require you to do something and push buttons like force staff, Euls Scepter of Divinity, Blink Dagger, and that’s all that.
In his view, the easiest way to get this done is by buffing some or all of the items he listed rather than by nerfing others who provide those team auras, but it sounds like he didn’t win against both of them.
Since the patch isn’t dropping until the Major falls, Collapse believes the meta won’t change much until then. According to the Dota 2 star, ranged carries like Lina, Natures Prophet, and Sniper will keep dominating, while late-game melee carries like Faceless Void, Phantom Assassin and Phantom Lancer won’t be picked often.